x11 glcontext: Always use RGBA texture format, as we use alphas
authorAlexander Larsson <alexl@redhat.com>
Tue, 21 Oct 2014 11:51:24 +0000 (13:51 +0200)
committerAlexander Larsson <alexl@redhat.com>
Tue, 21 Oct 2014 11:51:24 +0000 (13:51 +0200)
gdk/x11/gdkglcontext-x11.c

index 3377f6966e04538f1e3eea8aa9cf02fd78955f20..035aacdbdafdb6c22206099aea7eda3ba96cd304 100644 (file)
@@ -316,13 +316,7 @@ glx_pixmap_get (cairo_surface_t *surface)
                            GLX_BIND_TO_TEXTURE_RGBA_EXT,
                            &value);
       if (value == FALSE)
-       {
-         glXGetFBConfigAttrib (display, fbconfigs[i],
-                               GLX_BIND_TO_TEXTURE_RGB_EXT,
-                               &value);
-         if (value == FALSE)
-           continue;
-       }
+        continue;
 
       glXGetFBConfigAttrib (display, fbconfigs[i],
                            GLX_Y_INVERTED_EXT,